They may be made on any roll subsequent to the come-out roll. Don’t Pass wagers may be reduced or removed once the Point is established, however they may not be placed or increased.Ĭome Bets are similar to the Pass Line bets. If the Point is repeated prior to the 7, the Don’t Pass wager loses.
If a 7 rolls before the Point, the Don’t Pass wins. The Don’t Pass Line is opposite of the Pass Line. It cannot be reduced or removed once the Point is established, until it wins or loses. If the 7 rolls before the Point is repeated, the Pass Line loses, and the dice are offered to the next shooter. To win, the Point must be repeated before a 7 rolls. The white “On” puck in front of the Dealer will mark the point during a game and will be “Off” on the first roll of a new game. A roll of 4, 5, 6, 8, 9, or 10 establishes a point for the game, and to win on the Pass Line, the dice must land on an established point before a 7 is rolled. If the dice land on 2, 3, or 12, know as Craps, the Pass Line loses.
The first roll of the game is known as the “Come Out” roll and you (Pass Line) win if the dice land on a 7 or 11.